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Hello, I have 2 questions: 1. May I include created shaders to asset packs for sale wirhout additional permission? 2. Does it support 2-sided...
Thanks!
Hello, could it be used with atlased textures (many decals in a single atlas by default)? Thanks.
That is a great news, thanks. I send the ID soon, I hope it will solve my problem.
Thanks. I see so much potential in this addon with solving it (to be honest I would pay for a PRO version). 1. 'This is "CREATION", not "Update"...
Hello, it seems it has a serious bug. Example: I have 10 premade prefabs (made in the classic way). I put them to a scene, save the scene. I want...
Thanks.
Hi All, don't you know, is it possible to create fur shader with SF? Thanks.
Thanks, good to hear that it will be fixed quickly. Shouldn't Unity notice developers on these things?
Thanks, Tonks, it worked. I cannot decide it is a Unity bug or a SF bug.
Thanks, that is beyond my knowledge. I will wait for the fix.
Hello Tonks, where this line should be inserted? Thanks.
It seems that after upgrading to 5.3.0f4 my custom shaders become pinky and not working anymore. Any known bug? When fix will be released? Thanks.
Thanks, I will take a look on it tonight.
Hello again, new question, I hope someone could help. I for saving texture memory I use an RGB image where all the channels stores a separate...
'Catering to everybody's needs is - apart from nearly impossible - quite time consuming and probably not in the best interest of the majority of...
Yep, the normal map does not work properly if 'Normal blending' node is used. Any idea? Thanks! EDIT: it smelled like a bug; after restart even...
Hello Marco, Thanks. Surprisingly I'm interested in tutorials what are covering my needs, so I don't really care about nice tutorials on...
Hello Deadlycrow, Thanks. I tested the normal strength, unfortunately it does not work properly. For the logo/wall problem; I will take a look on...
Hi All, I would like to ask for some help as it seems that SF works differently that other node-based stuff I used before. I would like to solve...