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Yeah, haha there's no Documentation for it yet, I'm still retouching the component . After I have something solid I jump into the documentation....
Thank you so much for that... indeed is a very strange bug... and I'm looking in all other contains in my project to check it out! I have changed...
Hey guys I have a beta version for the New Input System Integration
so if you want to try it out and help me find bugs that would be awesome!!...
For Maya and 3Ds Max here's how you can use the animations:
I don't use blender but I hope it has something similar ;)
Actually the Prefab for Synty Hap is outdated ;)
I sent to Sytny team the updated prefab last week,
But here's the new one..
hahah My bad! thanks for this!!
Yes you have an automatic option for mounting on each Mount Trigger ;)
For better solutions you can increase the side of the Mount triggers to...
I'm separating the Mount ID and Dismount ID ;) thanks for the feedback on this.
Yes! that's the proper way of cleaning the target of an Ai Animal.. via code..
I have added a new method Called ClearTarget() on this fix :) try...
Incredible!!! as always!!
Interesting... I'm still curious about the behaviour you want for your rider while mounting... the rotation behaviour that you need..
Here's the trick on how to load the animations into 3DsMax... but it works for maya too ;)
The not moving problem is because the UpDown input is missing.. Adding it will fix the problem
The wings are a separated mesh, so you can move it...
For the pegasus you need to add the Up Down Input.. Here:
This will create the Inputs to go Up(Space) or Down (C)
This is in...
That is in case you are a 3rd Party Input system, like Rewired or the New Input System..
If (Input.KeyDown() )
Hey there @MightyAnubis apologies for the late reply...
Yes the video is obsolete, In the Video Description it shows where to find the new...
Amazing it looks stunning
Oh I see, I actually removed the vertical rotation of the mount point to keep it always aligned to Wolrd Y direction like the Eyes are looking...
Here's an update of the New Input Link with AC ... it's almost ready!
You can disable the rotation movement of the horse here:
Usually for syncing animations what I do is send the animations parameters of...