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I'd also like to know Unity's opinion on this
Sports games include a variety of systems working together, like group AI, physics based interactions and strategic planning. All of these are...
No, don't do that. Mirror and MLAPI are fundamentally the same. Heavy realtime multiplayer frameworks made for a very specific situation.
Or better yet, ditch the old non-reorderable list and use a reordering-disabled version of the new one going forward. I'm all for consistency :P
Go grab the DarkReader extension and let Unity staff focus on important issues.
Dude, the versions with a fix have JUST been announced 3 post above yours
@superpig @Warnecke @ElvisAlistar I have a couple questions:
1. Is there any chance of this being prioritised in the mid-term?
2. Does this...
And if you're worried about exposing the curve as public, you can set it private and annotate it with [SerializeField]. This will make it appear...
There's also the Epic Game Store, but AFAIK you can't just sign up and publish your game. You need to contact Epic and they approve games case by...
You can use unity's own probuilder. It's found in the package manager
I don't know a solution but you may have luck if you look for splatoon clone tutorials. The mechanic is very similar (although you're cleaning...
Don't you think OP would have solved their issue in the last 5 years?
Please read the forum rules and check the dates before posting.
I swear your threads make less sense each time
5.6 is a very old and unsupported version of Unity. I'd recommend you upgrade to 2019.4 LTS, as the issue may've been fixed in a later patch.
Unfortunately, unity's objects depend of that custom null comparison. So, just like you can't trust the ?. operator, you can't trust is null.
I will too ask for this to be prioritised, lack of proper async/await support is holding us back from adopting it. Plus, with newer APIs like...
I agree with @PraetorBlue that an UPM package is probably the best option.
I remember something about an assembly triggering compilation of other assembies only if the public API changes. Is that part of this?
This is your 3rd post today asking for help without providing enough information for people to help.
Please take the time to read and put to use...
Holly sh*t that's a lot of bugs :eek: