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I second the request for world-space!
I saw another post with a similar problem in which case the solution was to set HTTPManager.KeepAliveDefaultValue = false. This appears to have...
Hi, I am seeing the following exception regularly and it seems to be occuring more or less at random. Sometimes the same request to the same URL...
Ok, it might be worth mentioning that only BestHTTP seems to have this problem, UnityWebRequests do not appear to be failing for these same users....
This is occuring in a live application, are there risks to setting the timeout to zero? What does this do?
@BestHTTP We are using https. Logs below. Any help would be much appreciated. Exception: SocketException: Could not resolve host...
Hi. I'm using BestHTTP for a Unity based Android application and am running into a strange issue. My app works for most users, but for some, the...
Unfortunately this is causing uncomfortable frame drops in our VR application (delays of over a second). Not all countries have equal amounts of...
Hi, I'm using this asset to highlight areas of the map at a few different points in my application, and have found that I am getting an...
Is there any way to read the video metadata (of a video streamed over http) in order to correct the orientation of a video using AVPro on Android?
Hi, I am interested in using this asset to read image and video metadata in order to correctly display media in a VR app. The catch is that videos...
There is only one single pass option for Android. I believe it is instanced. They claim to have fixed the bug but have not....
Hi. I've just tried using Mesh Baker and have great success in reducing draw calls in my scene, however when I try to bake a lightmap I get huge...
Working perfectly now with your help, you're awesome, thank you!
It does behave the same way in an empty scene. I suppose it could be an issue with the normals but it has the same problem if I change the import...
Hi. Bakery is not working properly for one object in my scene. After lightmapping, several faces are completely black. I have tried generating...
That was it! Thanks. Unity really should handle that better.
Hi. I've purchased Terrain to Mesh and am getting errors in the editor as soon as I open the window. GUI Error: You are pushing more GUIClips...
+1. Oculus Go single pass rendering with grabpass does not work. Issue tracker says this was fixed. Perhaps there was a regression or Android was...
Hey. I see in the changelogs that the asset supports single pass, however when I actually try it the entire scene renders in only one eye. The...