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Same here
I hope this is not too trivial question but how can I get colors or texture for that mesh? Is there a sample for that? ARMesManager has that...
Since this is now enabled by default in Unity 2019.3, is there a way to turn it off? We are not ready to deploy the app with Unity as a library. I...
Thanks! I will check it out!
Hi, I am looking for the recommendation for the video recording solution that will work on Android and iOS. I want to capture provided frames...
Thank you. Unfortunately we are not working actively on the project anymore. We believe it should be and soon will be part of the platform (ARKit...
With the new 2D Image Tracking, can you add images to the sets in runtime (for both, ARKit and ARCore)? +1 to the comment for the remote tools,...
Hi, I noticed AR Foundation is crashing Unity Editor when run in remote tool and in runtime the app, when I resume the AR Session. It's triggered...
Getting a mesh around touch events might be tricky as you might point at something at a greater distance for which you won't get feature points...
Looks great! Which values are you taking from light estimation? Any chance to get a sample code at some point?
Hi, In the last few months I was working on the feature points based meshing solution for ARCore and ARKit and I'm ready to release alpha...
Hi, Just wanted to share that soon there will be also a solution that works on iOS. The code is in alpha, so still not perfect but getting better....
Also, if you are using ARFoundation with remoting tools, all of the confidence level will come as 0f, even on ARCore.
That what I would expect. Default value on ARKit should be 1f as confidence level is not available on iOS.
If only AR Foundation team would reply to any of theirs threads on Unity forum, live would be easier :) From my experience with AR Foundation, it...
Still blocked on this. Interesting finding is that when testing the app with ARFoundation Remote Player there is no issue with not synced camera...
Hi, I am using ARFoundation API to access camera image on the CPU but I can't find a way to get information on what frame it was captured, like...
Hi, I tried "time" parameter from https://docs.unity3d.com/Packages/c...e.XR.ARFoundation.ARCameraFrameEventArgs.html but it doesn't seem to...
Other scenarios might be around execution on background threads (not my case though).