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I've not been working on any of my Rex-based projects for a fair while, so it was a bit of a disappointment recently to go into My Assets and see...
hiya. i've replied here rather than by pm about the missing animations, as it may be of interest to other users (who fail to read the...
hiya. sorry for the late reply, but i've only just seen the alert. i've pm'd a message to you here
Hiya @BeeZee this may be a known thing, but vertically moving platforms don't rebound from ceillings/floors when "Turn on Wall Contact" is...
@jeremyfryc That should work ok, but you've got a superfluous check in there. I'd suggest this is all you need:...
@jeremyfryc There's a simple hacky answer, and there's a correct answer (which will be quite different) The simple hacky answer is to just paste...
Thanks @BeeZee for the feedback (and for putting the "Actor Facing Player" Event on your to-do list). I've been futzing around with the Crouch...
So, to get round the crouching problem, I've just edited all my player sprites to change their pivot point from the centre to the bottom, so I...
A glitchy thing I've just come across: If your player can crouch, and their Collider Offset Y value is negative in CrouchState, then when they...
@Bagnol thanks for that. Funnily enough I'd just this minute noticed that option while I was flicking through the code, and had come here to edit...
Hi there. I'm getting a LOT of fun from the Rex Engine so far Most of the problems I've found, I've been able to hack fixes for, but a couple of...
cool. thanks for the info. at first glance it looks as if it would be quite simple to implement (although, things are rarely as simple as they...
@Bagnol thanks man, no problem i'm using a set of one-directional sprites for the time being, in order to get familiar with the overall workflow,...
ok, i'll assume my first post wasn't deliberately blanked, and ask the question again: is there any facility within rex to allow the use of both...
just a quick post to say "hi", as i've recently purchased the rex engine (it was on sale. who could resist?) i've bought a few other "build your...
@reuno great update! hittable switches, and items that enable abilities, both sound like they'll be extremely useful features
@RolandoPT i had exactly the same problem with my first project using the Corgi Platform Engine, trying to get attack animations to reliably...
@reuno i did actually read the how-to-install text file, but it still took me a number of false starts before i had a stable installed version....
just a quick note to day that i've had so much fun with the platformer engine (once i got round to using it in anger) that i decided to get this...
yeah, i can see that the length of the animation probably doesn't factor into the equation, i was just trying to reduce the problem to its barest...