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This also comes with another problem when it comes to using reflection probes in shaders, they keep getting unlinked because everytime you bake...
Good point, The hierarchy is very hard to keep clean, and always balloons up to this huge thing that doesn't do much but it's best to keep it...
I have to raise a couple issues with the asset import process and workflow. I think it's time 3D artists receive some quality of life...
Hi! I want to bring up an issue of mine with the work flow of reflection probes in the unity editor. so here goes: when you bake reflection...
Bumping this old thread because it's still a very relevant workflow issue.
I've been doing some optimization and found out that the reflection probes in my scene were causing a big amount of lag (adding a ton of batches)....
Alright, I finished my PPS shader and I went to generate the post process script using the post-processing stack tool but it gave me an error. We...
Figured it out! I mixed up "grab screen position" and "screen position" OOPS! Edit: god I love this plugin
Hello! I'm trying to dabble in some post processing stack shaders but I have a problem and I'm not sure what to do. I'm making a screen effect...
Ahhh sorry for my mistake. I would suggest putting some kind of warning messages so people like me don't waste time trying to figure out what...
Alright! So after some testing it seems that a reference mesh using a shader containing CUSTOM LIGHTING will break the bake. I haven't done more...
Yeah the plugin works, but only if my Mesh has a LOD0 and at least a LOD1. I can't just create the LOD1 using the imposter, I need to have a mesh...
Hello! we are currently on 2019.2.19 and use the built in pipeline. Only 1 error appears in the console when I do it, It's about hitting the...
I baked an imposter but all the textures came out black! I gave the LOD0 for the reference, I don't know what I'm doing wrong. Thanks in advance!...
bump?
You know this little window? Is there a way to click multiple entries without having the menu close? You'd think it's not a big problem but after...
hello again! Loving amplify. I'm wondering, is there a node or a setup that allows the shader to get the nearest cube map and lets me use it in...
Hello! Me and my team have recently run into the problem of having too many keywords in shaders through-out the project (256). I was wondering if...
It might look a little scary at first, but after using it for a few days it's not, it brings so many upgrades. Really if people were to complain...