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It works fine and overall very good wrapper. I currently have issue if I call update leaderboards score several times subsequently. After 4-5...
Sure it will work, I just applied Unity recommended code to make it compatible with Single pass, without that it renders only in one eye. Not sure...
Is this compatible with Il2cpp ?
Thanks for free cool asset. Here's my 2 cents. Modified "_SingleLineShader.cginc" so it works correctly in VR single pass stereo mode. #ifndef...
Its only for PC VR, Quest and other do not support multipass anymore... Its slow anyway.
I see, I was always using this grass in my projects but unity removed single pass in 2020 XR manager. :(
Thanks already solved but will take look maybe its more efficient ! It works perfectly check katanas here: [MEDIA]
Thanks for quick replay ! Simply Just assigning: protected P3dPaintDecal _pDecal; .... _pDecal.Color = sliceInfo.DirtColor; And call project...
Hi I noted if I change paintabledecal color from code its not applied anymore. Is is not supported ?
Is there way to make this work with "Single pass instanced" in VR? ATM with forwards renderer it renders only in right eye.
[MEDIA]
Is it possible to do some painting or splat a decal and save this as permanent ?
Does this support "Single Pass Instanced" rendering mode for VR?
[ATTACH] I have TV and monitor hooked up to system, On TV I have font size 300% and I dragged Unity Editor window once and since that font is...
So I have melee animation which have weapon bones "BladeR" and "BladeL" and want it to use with model with custom Katana. How I can "bind" weapon...
So how do I fix this ? Reinstalled several times, followed tutorials etc. Name: mlagents Version: 0.16.0 Summary: Unity Machine Learning Agents...
Also in "Library\PackageCache\com.unity.ide.vscode@1.2.0\Editor\ProjectGeneration\ProjectGeneration.cs" projectBuilder.Append("...
Were their QA on vacation ? How can they missed that ?
P.s. Using forward renderer
So is this normal behavior for shadows not to end in bake ? Is is possible to make baked version look like original? Unity 2019.3, standard...