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I didn't know there was a discord. Can some DM the url?
I bought this asset and I get no response when I send e-mails.
Have a search on google...
Thanks. I thought I had a capsule collider on there already but I'll check.
Would be nice to solve this. Emerald seems pretty well done and it...
I'm using VR Interaction Framework also. I rig is based on the one provided with updates so I'll give your fix a try tonight. Fingers crossed.
I'm having the same issue.
I got Melee working then added in Ranged. At one point, I had both working but didn't commit my changes like I should...
I'm using Master Audio for my audio system. Is there a way to integrate it with Emerald AI?
Can you describe what you mean by near unlimited details based on a mask? Also, what's the polycount of those models. They look incredible.
I didn't realize you could use the quest on a mac to see the game preview mode in Unity on the headset itself. That's possible? I'd love to...
How do you handle switching back and forth between VR mode and pancake mode?
Please do. Texture arrays would be nice to use on Quest.
Be sure to profile your use of TextureArray on the Quest. It is supported but comes at a cost.
Well said. Honestly, it's the first asset I import when I start a new project.
I've been using Script Inspector since it's release. I can't imagine using an external editor except to debug or profile.
I don't get it. Isn't it wise to use the LTS release for production projects?
I'm still waiting for an update. I haven't had one in years.
Yea... I never get the code.
It looks like the code the actual line of site code is fine just the drawing of the gadget was off, right?
In MovementUtility.cs, I changed Line 225 from
var beginDirection = Quaternion.AngleAxis(-halfFOV, (usePhysics2D ? Vector3.forward : Vector3.up))...
Sound like your model doesn't have UV coordinates.