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Thats good but please move the character away to the left/lower corner a little. As you see in the Control demo, player need to see the target,...
Yes in addition to switch automatically when close to enemy, taking any damage also do that too, pretty standard in some games.
Thats right! Our solution is to put big buttons UI at the bottom for player to mouse select, while keyboard shortcut still functional. The "J"...
The Jetpack flying mode should just use this IK, when you have time later on (whatever update version), please have an option to free both hands...
I second that. I would also ask to have that GKC Dialogue System removable, I will only use the aforementioned assets from that developer (either...
That's interesting, I have none of those options in my version of GKC, my setting ends at (Weapon Prefab Model), the 3 lines below, such as (Hide...
Hi Sr388, you said there is an option to hide each weapon from showing on the back of the player, I looked at the settings & click all possible...
Thats nice if you can do a smooth zoom like that to a new editor model seamlessly. Or do what you can in a similar style but in a GKC way. About...
Very cool! We have high detail gun models showing fullscreen in the inventory view (similar to some other games), but as soon as this is...
I have the exact problem, if there are no immediate patch to be downloaded, then please send me the fix as well.
Same thing you said before but with different term. A memory streaming system. to stream game from a disc, to create endless game world without...
Sr388 you are a hardworking dude. But just like one of the above posts said, you should be adding fewer new features & focus on the few things...
I fixed it before I saw your reply, & hope it doesn't come back. The terrains were indeed copied many times during their creation by a well known...
Adding the "TerrainNeighbours" script to the scene will get this error, as a result the Terrain LODs problem still exist. Do you know of a fix?...
Attached is an image of the existing Bones hierarchy in GKC. We are using your character creation tool & thats not a problem. As you can see in...
Yes the humanoid bones hierarchy, now it uses the Ethan skeleton, this rig is not the best but its functional fine. as long as you keep the bone...
Its good to see things are coming along nicely! Glad you make the inventory fullscreen vs what it was before, we modify it to fullscreen ourselves...
While you are at it, maybe the Jetpack animation needs some love, primarily when start/stop the body & arms are twisted beyond joints limits, or...
That's very nice! Can you add an option to not use first person view in this sneak mode? Our game only use 3rd person & never switch to a first...
Great feature! As you said there will also be slots in vehicles. Making them portable storage, now we can have inventory banks in towns & hubs to...