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Is there any way to get the Tweener context on callbacks like OnComplete? As far as I can tell the only way to do it right now is through a...
Is there a setting to prevent the vehicle from automatically righting itself? Even if it lands upside down it will flip back over which sometimes...
Hi, in this case I am referring to masking out vegetation details for stuff like buildings. I'm assuming all of the detail map stuff already runs...
Also, is there a way to bake instances at edit time? I.e. if I wanted to pregen positions/rotations for all prototype instances for a terrain for...
Hi - Once you call RemoveInstancesInsideBounds, how do you restore those instances? Do I need to manually force an update on the cell? Can I...
DX12 support was released sometime in the 5.x cycle I think, ~ four+ years ago (!), but it is still considered "Experimental" and has clearly not...
Incorrect. Exit Games Bolt supports server or client authority or even hybrids of both. Bolt implements the command input/replay and state...
Hi - You can repro this in your sample. You snap but only when the weight reaches 0. To test: 1) Move the left/right look at targets further...
Hi - I have been using a somewhat modified version of LookAtController for a while and it works great. However, I'm just getting to looking...
How is this possibly being marked as "won't fix" for headless? The use cases for distance banding clearly apply to headless-centric scenarios...
Hi - Has there been any update on this? This is the behaviour I am seeing as well. I've had to revert to a fallback implementation doing simple...
This was happening to me as well and was quite annoying. Deleting the asset with the avatar, closing, and then restoring from source control...
Hi - Another question. I use no-gameobject workflows, and I generate all of my templates via code at run-time. When I run a build it clearly...
Hi - I originally did my GPU instancer integration a while back, and I added a stub method in my abstraction for updating a single matrix which...
Hi - Excellent. I would suggest making anything deriving from GPUInstancerManager having a super late execution order. I was gathering any...
Hi - I picked up this asset a few nights ago. At this point I have fully integrated it how I had envisioned and it is working great, but I have...
Hi - I had this same issue after just upgrading to 2018.2 and upgrading to Post Process v2. The issue can be reproduced with FXAA enabled - even...
I implemented my own pooled masking without using gameobjects based off CircleMaskArea because Gameobjects and VegetationItemMasks are way too...
Is there a possibility VegetationItemInfo could be added to BaseMaskArea::Contains(Vector3 point, VegetationType vegetationType, bool...
No. This is not correct. Resources are always included in the build, no matter what. The resources folder is just a Unity managed asset bundle...