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Wonderful assets! Have been getting to grips with things again coming up with ideas for using many animals at once, having purchased the poly...
Keeping an eye on this too, have reverted back to the old input system now as this new one, though looking promising does not yet seem quite...
[IMG] This seems to take between 10 to 15 minutes every time unity starts (the projects folder is 6.5gb). Given that I can probably expect the...
Hello, this bit of code worked fine up until 2020.1.10f1 for setting tree instances on a terrain: internal void loadTrees(BinaryReader...
Hello, Recently we've started to come across this issue when building in XCode 11.6: could not reparse object file in bitcode bundle: 'Invalid...
[IMG] Hello all, its been a little while since I've launched an Apple app and am in the process of jumping through hoops so we can launch our...
Is there a way I could check to see whether the microsplat shader is failing to display on a platform easily so that I could switch out to the...
Also looking for a fix for this issue, Macs should not be listed as a supported platform for IAP if its not supported. Wasted many hours trying to...
Hello! This bit of code for turning on UI sounds (similar snippets exist for Music, which also doesn't work on iOS), does not appearing to be...
Long time user of SmartFox here - Since 2010, I've just started public testing the latest version of our app and all through development its been...
Hello! We've just transitioned from using URP back to SRP (better performance in SRP, better developed ecosystem at present, more reliable)....
Is there a good way to "Sync" at runtime. I'm creating a terrain at runtime: public TerrainLayer[] terrainLayers; public Material...
Thanks so much! Such a relief knowing where the issue is so I can focus elsewhere and keep track of this. Appreciate it :)
Hello! I've been struggling this week trying to figure out why exactly on android I'm getting a strange effect on my water in the built player...
Abandoning the scene that was spewing the messages, copying all my prefabs across from the original scene, fixed it for me (although the lighting...
I just ended up doing a new scene and copying everything across into the new scene and it stopped giving me that error
Hello! Have switched to Universal Pipeline over the past few months, everything works great in editor however when running on device, adb reports...
Originally I just tried to reimport Rewired from the asset store and ran through the install process again however after deleting the whole...
Thank you, reassuring that this isn't seen often and is something just obscurely set up with my unity / project/ editor. After reading through...
Hi there, I've noted earlier in the forums that there appears to be a new unity bug causing some issues with rewired. This issue is appearing in...