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If you are referring to my post, I am using the new Input System and OpenXR. I don't understand what you mean. All CommonUsages inputs aside from...
In Unity 2020.2, CommonUsages.primaryButton doesn't appear to recognise the Vive sandwich button (button above the thumbpad) for me on either...
It sounds like you could be be using SteamVR. I have found that when using a Quest 1 with Link cable with SteamVR, the joystick doesn't register...
Hi, While creating an XR Rig with XR Interaction Toolkit and OpenXR on 2020.2, I am finding joystick inputs are not detected while using SteamVR....
Still not sure why the primary button is no longer detected. All inputs work fine with Oculus, Vive primary button is the only one that doesn't fire.
Hi, Since upgrading my project from 2019.x to 2020.2 and setting up OpenXR I can no longer access the Primary Button on a Vive controller (above...
Hi, Did you find an answer to your question? I too am also looking for a way to define what sort of device is found. Thanks
Is there any update on this? Making a platform agnostic Rig and since updating to 2020, Steam doesn't recognise any inputs. o_O
Hi, I am not great with Shaders, but using tutorials and principles I have learned, I have created a shader which gives an outline and allows for...
Does anyone have a definite way to make tracking better? Even when using MakeContentAppearAt(), my created objects are floating around a little bit.
Going waaaaay past my original scope and creating an over-complicated mess, which only I can make sense of.
I am making a system, where shapes can be made at runtime, and adopt vertices and triangles to create a procedural shape. These shapes are defined...
I highly recommend the Irregularity tutorial on the Catlike Coding website. I have made procedural worlds with hexagonal and voronoi grid nodes,...
I haven't made a feature like that, but this link is how I would go about doing it. If you want more resources, just Google something like 'modify...
I have resolved the problem. I was calling the function at the wrong time. The function works when it is called at a particular point in the...
By changing Texture2D newTex = new Texture2D(wid, hei); to Texture2D newTex = mapTex; the error is resolved. However, now I have an issue, where...
I am creating a function that inverts black/white pictures pixels from either black to white, or white to black. In a slightly different piece of...
[img] The script is being run on the correct object as the above logs show (see red outlines). void OnEnable() {...
That's what I first thought, however changing storedRotation to something like transform.rotation = Quaternion.Euler(60, 0, 0); still does not...