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Just fixed a bug in ContourExtruder. Now the UV projection should be better aligned. This will be in 1.3.0 to be sent to the AssetStore in the...
This is uber-awesome! Bruegel's got nothing on you!
Hi @EternalAmbiguity - not directly. AX is the right tool for the right job when the job has an algorithmic sensibility. Often architectural...
If the Robot Kyle Shape is fed into a ContourExtrude, he might look a bit better in the round. :) Also, if his Shape is subtracted from a...
Sorry about that, @jeremedia. That was a piece of vestigial code from way back that should not be in there. I can imagine how hard that was to...
Hi @EternalAmbiguity - Unfortunately AX does not have 3D Boolean capabilities. I have looked into a 3D Boolean node, but have not been able to...
Hi @andyz - the generic icons are on nodes that are in development but available for beta access. I should probably add a switch to allow one to...
@andyz - the fix is in... version 1.2.9 which just hit the asset store. Also in this version are two new nodes: [ATTACH] ImageShaper uses the...
With a cycloidal pulse sliding the ground to the right, a slender Havock Physics block sways then unrealistically stops, seemingly reaching a...
Ok - solved this second question using Contact Point Welding. To do this, I added a HavokConfiguration component to the same GameObject that has...
I am comparing how blocks respond to the shake table with Havoc and PhysX. For the simple case of a cycloidal pulse (the table accelerates and...
Ah - my bad, I had not used the class attributes from the UnityPhysicsSample 5e. Changing them to:...
I am trying to make an "shake table" for earthquake simulation. The motion of the table becomes erratic, as can be seen toward the end of this...
Thanks for pointing this out, @colin_young - I will look into upgrading SimpleJSON and test the results in a JSON validator. I should be able to...
Thanks for pointing this out, @colin_young. The Replicant is a beta node at the moment. Its purpose is to be a copy in which you can alter the...
Hi @MikhaskoS - yes, it does seem that the Sweep Angle handle has gone AWOL. Thanks for noting this. *heading into the code to see where it has...
Architecture is fractal!
Of course the dormers need overhanging roofs as well. :rolleyes:
Nice work, @wetcircuit! The edging details like the cornice and the roof hip corner moldings add to the realism.
Although Robot Kyle is happy that the new ImageShaper node can quickly prototype chain mail from an image, he would not go as far as to say that...