# Search Results

1. Post

### [SOLVED] Camera not rendering negative values to render texture

Is the render texture set to a format that supports negative values? I just made a test project and was able to get it to work. I will note that I...
Post by: keenanwoodall, Oct 26, 2020 in forum: General Graphics
2. Post

### Sub Mesh Mask per Particle

Any updates on this? I'm trying to animate the mesh of a particle by playing through different submeshes
Post by: keenanwoodall, Aug 14, 2020 in forum: Visual Effect Graph

### Help Wanted Get normal after vertex displacement by sampling displacement function at neighboring points

I'm working on a shader that twists a mesh. [ATTACH] To recalculate the normals in the shader I'm calculating the position 3 times. The first...
Thread by: keenanwoodall, Mar 14, 2020, 0 replies, in forum: Shader Graph
4. Post

### Get 2D points normalized distance between an axis-aligned inner & outer rect? [SOLVED]

Ah yea you're right, apologies
Post by: keenanwoodall, Mar 12, 2020 in forum: Scripting
5. Post

### Get 2D points normalized distance between an axis-aligned inner & outer rect? [SOLVED]

I ended up figuring out a good solution using sdfs. Using this SDF function // Equation used from...
Post by: keenanwoodall, Mar 11, 2020 in forum: Scripting
6. Post

### Get 2D points normalized distance between an axis-aligned inner & outer rect? [SOLVED]

I don't think this would handle a point being closest to a corner from the outside of a rect would it?
Post by: keenanwoodall, Mar 11, 2020 in forum: Scripting

### Get 2D points normalized distance between an axis-aligned inner & outer rect? [SOLVED]

Is there a clean way to get a points normalized distance between the closest edges of an inner and outer rect? Here's an example image of what...
Thread by: keenanwoodall, Mar 10, 2020, 5 replies, in forum: Scripting

### WorldToScreenPoint and WorldToScreenPoint returning weird values on VR camera [Solved]

When a certain object is out of the players view I want to give a visual indication in front of the player of where it may be. I've written a...
Thread by: keenanwoodall, Mar 9, 2020, 0 replies, in forum: AR/VR (XR) Discussion
9. Post

### Apply effect to objects on specific layer using stencil [SOLVED]

More progress has been made - again not by me! Blitting just wasn't playing nice, so it's essentially just a fullscreen pass now. Works with...
Post by: keenanwoodall, Mar 6, 2020 in forum: Universal Render Pipeline
10. Post

### Apply effect to objects on specific layer using stencil [SOLVED]

It's been a long day and @cyan has put in a ton of time writing code and troubleshooting to try and solve this. It has been confirmed that...
Post by: keenanwoodall, Mar 6, 2020 in forum: Universal Render Pipeline
11. Post

### Apply effect to objects on specific layer using stencil [SOLVED]

So I've confirmed that the RenderObjects feature is correctly writing to the stencil buffer. I made a cube in the scene, put it on a special...
Post by: keenanwoodall, Mar 5, 2020 in forum: Universal Render Pipeline

### Apply effect to objects on specific layer using stencil [SOLVED]

 Here's the solution I'm working on some visuals that need to be drawn on top of everything, but would like it to look different where it...
Thread by: keenanwoodall, Mar 5, 2020, 3 replies, in forum: Universal Render Pipeline
13. Post

### [RESOLVED] [Bug-Issue] Unity Hub doesn't open

Doesn't open for me either. I see the processes but there's no GUI.
Post by: keenanwoodall, Dec 5, 2019 in forum: Unity Hub
14. Post

### Repositioning ScrollRect through code. Bug or wrong method?

It's almost 2020 and this is still a thing. Setting the value is either ignored or causes the scroll rect to propel itself randomly. I'm also...
Post by: keenanwoodall, Nov 20, 2019 in forum: UGUI & TextMesh Pro
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