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Hi Polff, Unfortunately, I believe so. I included these two lines in the manifest: <uses-feature android:name="android.hardware.vr.headtracking"...
^THIS It's really unbelievable. The first thing I did when I saw hippocoder's reply: Open link in new tab > Ctrl F "OpenXR" > *facepalm*
@jashan Would you say that the performance benefits gained from FFR warrant the temporary downgrade from URP to the built-in renderer in your...
Let's hope so.. If not, Unity developers will be facing considerable timelines awaiting for hardware vendor support.
Hi @noio - this relates to a known issue with URP 7.3.x and below. The fixes for this are not yet rolled out for URP for Unity 2019 (but hopefully...
Some scene depth banding also noticeable on Oculus Quest (Android, Snapdragon 835). Some related threads. It appears others may be encountering...
Really appreciate it! Many thanks!
Hello, We're very excited at some of our in-editor results. We have been trying to get the URP-compatible Beautify v8.0 to work in Forward...
Sincerest condolences for your recent loss. Just had to stop by to say how impressive the new v3.0 release has been. Not only does this look far...
Concerned as well. Not having any luck with the below script: Hand right_hand = new Hand(); Hand left_hand = new Hand(); Bone right_hand_bone =...
Same with Pixel 2 XL. Console: Instant Preview Version 1.1.1 Device supports positional tracking! Connected to Instant Preview. error:...
@BJPen That is correct. (See OTOY's reply on post #94 & #99.)