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Velocity = velocity + acceleration * deltatixedtime. There are different opinions on this though. That’s the one I most commonly see, just adding...
Don't use a terrain? Can't you just use a 3D model for your surfaces? Then you can rotate and scale textures however you want. Personally, I'd...
... floating stairs! Doom did not allow for geometry to be overtop of other geometry because it was all 2D. My engine allows me to place...
I am so proud of myself and my little engine that could. In order to test my engine, I'm building the same test map that many people do: Hanger...
Fair point, he’ll definitely need to convert at some point. The only reason I mentioned it is that he wanted to use the transformation function,...
I missed that part. I guess it depends on what you want to do. If you’re supposed to write everything yourself, isn’t converting to an internal...
I would just using Invisible Wall. Just be aware that most gamers hate them. They seem artificial. Personally, I like being able to go...
Start by changing the names and all your functions to their Unity equivalents. Then just replace completely. I would use Pre processor to toggle...
I just had to show this off because I just finished it and super proud of it. [ATTACH] It may be difficult to see what’s actually happening since...
No books I can name, but GDC is a great resource. What helped me understand the technology better was learning about its evolution. The id guys...
Other in the profiles is mostly going to be the editor itself if I’m not mistaken. My build can barely hold 30fps with just a default cube. For...
I’ve moved the general dev blog for this project here: https://www.gamedev.net/blogs/blog/5157-inspiration-game-engine/. It didn’t feel right to...
Yep, I think of four difficulty levels are four actually different things that provide difficulty. For easy, the difficulty comes from learning...
I would be concerned that if you, who know everything about your game, finds it hard, anyone else will have a bad time. It’s usually a safe bet...
You can find a bunch of examples on YouTube. my our basic steps will be: 1) attaching collider and rigid body to your player and object and 2)...
Still expanding the UI capabilities. I expanded the system to allow multiple windows, which is how I plan on moving forwards with the editor from...
Converting everything to JSON was definitely the way to go. I can now add things so much faster. I don't know why I didn't do this in the first...
It was a pain to manually look through my map files, so I converted them to JSON. They take up a bit more space now, but are much much easier to...
I had to take a break to code something for my wife. I purposefully made her GUI in GLUT so that I could reuse all of it in the engine.
I would make sure you test any kind of boost mechanic with a wide audience first though. Like I said, personally, speed doesn’t bother me, but...