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Hoping this is fixed soon. We have the same issue. Waiting for a thread update.
The branches are showing up now! Thanks Victor!
Glad to hear this was reproducible! If it helps, we were actually updating an existing build target when we ran into this, not creating a new one,...
Weird, I tried it in Brave, Firefox, and Chrome. All of them had the same issue. Which browser did you use?
This is great! We are running into one issue though. After I select the repo, the branch dropdown is never populated with anything. In fact there...
Hey, just bought this tool today and so far I'm really enjoying the flexibility of it. One thing that was make-or-break for deciding to buy was...
Awesome! Glad to hear.
My scenario is I want a player to be able to enter a vehicle, enabling client control over it, then exit it, freeing it up for use by other...
Figured it out. For anyone else who may have a similar problem: My lobby manager had references to objects in the lobby scene which got destroyed...
Some other potentially helpful info: OnLobbyServerSceneLoadedForPlayer is called on the host player, but not the any of the client players
This has me kind of pulling my hair out, especially because it seems the matchmaking/lobby features of UNet aren't too well documented yet: I...
Hi, can you explain how you got the lobby player to spawn? I am also having trouble figuring this out. Thanks!
I am also having this issue with the new Unity Ads, Xcode 7 and Unity 5.2.1. Even before getting the upload error Xcode throws this warning:...
Hey Unity community! We just released a game called ClusterPuck 99 today! ClusterPuck 99 was developed using Unity and their 2D physics system....