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This is what it looks like when you intentionally go over the vertex limit in 2010 :)
I had way too many of those rectangular studs.
I'm glad old me from 2011 was able to help a bit :)
Thanks for the info!
Ah! The evacuation sim is a better explanation.
I was thinking earlier that a one paragraph use case would help.
Maybe something like that,...
Yeah I assumed I wouldnt get an answer, but I had to try. :)
So the real value is when a user customizes it using imported buildings.
Sorry I'm late :)
Ah, Jason is Awesome!
Unity said: "Is there anything that is unclear with our current solutions offerings or that you don’t understand?"
Sorry If I missed it some...
I work full time as an architectural designer and structural engineer in the Boston area.
Just wondering how many companies actually use this for...
I have a class called MeshTools
Its not a MonoBehaviour
It is Static
What version of Unity is that in Khashaneh?
Level 3 with shorter trees, added rivers.
He mostly plays indie games and do those 1-3 times.
He just finished a 17 episode lets play of Foundation.
He did a long series on...
VS Scroll Map I use that all day long, couldn't live without it.
I had a decent amount of experience in Java, so I knew 95% of C# from the start.
In 2009-2010 Unity had that tutorial with the weird looking alien...
My procedural terrain is .96m x .96m x .08m
So 36" x 36" x 3" high When I do the side pieces I can use 3,6,9,12,24 and 36" high rectangles.
I'll put that on my tombstone.
"He was functional at best."
You filled out a two year old survey that no one will look at.
A forum I've been on since 2007 needed some revision and was offline for 3 days.
When it came back, 50% of the traffic had switched to a Discord...