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Yes the gizmo, I did change that one but is does not take effect, not even after restarting unity. So my guess is that maybe its sourced from...
Here is a way to do it in blender for example, it increases performance because you can use one material for multiple objects hereby...
Might be good too if it only flashed blue when you press it, and then back to non active state, as long as unity can give the editor back to a...
If unity stopped straight away you would not need the stop blue state, but on a big project it can take a longer time before the playmode is...
Thats a great idea, here's a mockup in line with the dark UI
Very nice update! I was looking forward to the native tweening action for a while
Unity will fix this in the next versions
And ios 14 rumble support would be welcome too
Would you consider adding that in a future update? Thanks
Yes I would like to use those scripts!
I think you need to download the latest playmaker verison and delete the old one.
To make sure you have a clean install
( and export global...
You can delete the actions that are obsolete
The folder is named Asset Store-5.x...
delete the package cache, and download again
Its a package manager bug
Quick question, is it possible to combine meshes and have the textures combined in a single texture atlas?
Indiana Jones vibes!
Yes it is a welcome option!
As an example lets say I have a project with 100 GB uncompressed textures coming from various assets packs in order to kitbash together a...
Yes good good points Jason!
The blocking is what stops us from doing any work during the compression stage.
@AcidArrow Thanks I did not know that
Currently in quality settings there is also the option the half the texture resolution, just to keep in mind that it may be better to have all in...