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I could try a beta which includes a fix which seems to work. Hopefully they release it soon.
Beautify (for built-in pipeline) comes with a super-sampling option in Best Quality mode:
But nvm, I'll check that log tomorrow Monday....
Regarding the error, do you have super sampling enabled?
A video showing the bug still occurring:
This is still happening in Unity 2020.2f1. Package Manager still refuses to download latest versions of some assets requiring users to clear the...
This bug is very still active in Unity 2020.2.f1 a well. It's severe.
But those screenshots are from Dynamic Fog & Mist 2 for URP. Are you talking about this asset or Volumetric Fog & Mist? I've found no issues in...
Agree with your point. For our use case, it's enough to control that blit since in this case we're just drawing renderers to the current target.
Just tested latest Unity 2020.2.1f1 / URP / Oculus XR Plugin 1.7 and FFR works out of the box. But still breaks (doesn't nothing)...
Of course. Contact us by email.
1. We don't have a Quest 2 so can't confirm this but they should support at least Multi-Pass on this device on any pipeline.
Another asset that...
Hi, yes, they all support orthographic camera in both built-in and URP.
Please folllow the documentation for details on how to enable this...
Adding support for colored cookies in both built-in and URP versions of Volumetric Lights.
This update will be released today.
Nope. The bounds are always axis-aligned.
You can edit the render feature to change the injection point (before or after transparent queue for example) but you can't split the effect from...
Yes, but not sure when as we have 3 new assets launches this month. After that, probably end of January.
Clouds can be rendered using world or...
I wonder if you have some guides for supporting Single Pass Instanced rendering. I can see the DRAW_PROCEDURAL feature is internally...