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hi! could you please reduce the polycount of the robot? It's very cool )
Online FPS in stalker-like universe! Monsters, anomalies, huge maps, vehicle combat!
Developed with: unity3d + photon cloud +...
Voice of Pripyat 3D: online 1st person shooter in stalker-like universe!
I'd like to contact you about licensing options - please get in touch!
I see a white cylinder instead of opponent's face in the webplayer demo.
Do you use only Unity's networking to stream the video?...
Is it technically possible to develop a powerup for self-hosted PUN that would work like Photon MMO PowerUp ("grid" like solution), so...
For example: grid-like traffic optimization for self-hosted pun - so it would be possible to switch from cloud room based...
I think PUN is the simplest networking solution around - you're somehow confused about that )
I've purchased this awesome piece of software, but I'm experiencing the following error:
DllNotFoundException: Exception of type...
online 1st person shooter (using PUN)
I'd like to adjust weapon damage - and I'm not able to find out how to do it.:)
Any hints? Thanks!
Will you consider switching character animation to mecanim?)
That would give you an edge on the market, I think.
Unity Master server is in no way better that Photon! :)
Will fpskit work in unity 4.0?
I'll need about 20-30(+) colliders to fix that. "Holes" are being found by players all the time.
I just hoped there's some physics hint to solve...
They fall through the geometry and start running behind map's walls.
I can pm you a screenshot if it's not clear what I mean.
There're lots of places all over the bunker map where passing throught the wall can happen. Tried to solve with box colliders - I think it is hard...
One more issue:
Not a big deal, but is spamming the console, sometimes aggressively.
I'm getting this error all the time when playing with other people.
InvalidCastException: Cannot cast from source type to destination type....
There's an issue with players getting behind level walls (jumping/crouching/crawling through the rock mesh).
What would you recommend?...