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The predicted spawn of projectiles on the client works strangely.
1. If you spawn on the client, then the missile flies significantly...
I installed 2020.1.5.
I had 2020.1.2 open.
I closed 2020.1.2. And could no longer open almost all projects. It's strange that some unnecessary...
Will the "System.Threading.Tasks" namespace be available?
You can use bytes instead of JSON)
There is transparency in the materials.
Some packages are only added manually
I didn't have all the information, I'm sorry.
It seems that I usually leaf through the docks and quickly find what I need, but this is somehow...
The unhealthy version.
- Physics doesn't work at all. In the examples TinyPhysics
- Input events don't work in builds on MacOS and Android
1. Сan you find out about implementing a web server?
2. Answer about the NetCode. Will the NetCode server be in Tiny?
So in the future in Tiny I will be able to create an HTTP server and use NetCode?
I will also add that I studied the NetCode code, and made changes in two lines to add the ability for the server build to have a ClientWorld when...
I need to use Tiny as a server.
Because the Unity build eats at least 90MB of RAM.
This is too much for the server of a particular game (session)....
I have been waiting for 3 months for you to add System.Net.
When will it be?
Thank you for your answers.
I have long understood in practice what is the reason for the problems.
You must send the RPC to the connection after...
Thank you for your answers!
3. I understand what you're talking about.
To try to remove rendering, I removed the rendering asm def from the...
Please answer the following questions:
1. How can I compile NetCode in Tiny?
When compiling, it returns an error in " unity.properties".
Installing VS 2019 helped on Windows.
It didn't help on Mac.
What about the Mac?
I have the same problem.
On Mac and Windows. The situation is the same, only "WASM" is compiled. Other configurations give the error "tundra:...
The same problem on Linux. The server build.
There is no such spam on MacOS.
Developers, please tell me!
Can I connect to the server by calling the "Connect" method in the ServerSimulationSystemGroup group?