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Thank you for suggestion! Workaround will work when only one light is used but if there are two lights (one normal and one flipped) you can't...
Hi! I have issue with flipping SFLight (using negative scale or Y rotation). SFLight ignore SFPolygons after flipping.
I've enabled LinearLightBlending and artefacts dessapeared. Thank you!
@slembcke2 Thank you for reply!
Problem is about unexpected shadows (not about light colors).
Actually light point (center) is outside of solid...
Hi! Awsome asset!
But I have a small bug.
If light not intersect SFPolygon, all looks Ok:
But If light intersect SFPolygon it renders...