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There are certain problems with Unity that even those who built the software cannot answer. That is my conclusion after several years of asking...
The easiest way is to add Debug.Break() and call it from a keypress. You can pause in mid frame!
wait for about an year they will start on this then. The Epic battle just started.
This works in both. The previous code similar to this does not work.
// Application.Quit() does not work in the editor so
private bool IsGrounded()
float extraHeight = 0.03f;
RaycastHit2D rayCastHit = Physics2D.Raycast (...
This happens most time when you are using the mouse in you game/software and the camera is looking at the mouse and then you pause or move out of...
is a valid and great reply!
Jonathan proves his expertise again! Thank You!
I too am experiencing the same happening.
The way I understand it, serialization give anybody who has access to the Inspector, to edit whatever that was serialized. Othewise you need...
Add the sprite to change and other variables in a scriptable object and you can change sprites, rigidbody, collider and anything else in any...
I don't think you can do that. But why not incorporate both tiles in the same rue tile? The logic will be a bit complicated but you can get it...
That is now available with Anima2D and Unity's own 2D animation system,.
this is the best answer unless someone else comes up with shorter code.
This is the way to go. Also, gravity should be set only when climbing starts and should be set to on as soon as the player exits the ladder.
That is another good start! :)
A different type of "Preload" but yet one. :)
What is the difference between the two variables below.
public static int lives = 4;
public int lives = 4;
I know the first one is static and...