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This is a great game.
I have noticed that your main car doesn't really turn, but it only switches lanes.
How have you implemented that?
When will the mobile version be available?
What is the average poly count for each track?
The shadow frustum is a square. So when I increase the shadow size, the shadow exceeds the width of the car.
The shadow frustum should be a rectangle.
I tried that, but I still get the same problem. The shadow texture is just compressed within the central frustum.
This is a great tool.
However I'm finding it difficult to make it work properly.
As you can see the shadow frustum is set at the...
What's the expected release date?
I am trying to lightmap one of my race track scenes.
However I get weird dark spots at some parts of the barrier wall.
Thanks, I got it.
But post it anyways.
I was wondering, how to incorporate auto throttle for rgk.
I'm not talking about the graphics effect. I meant, the car speed increases once you get close behind another car.
Can you please add slipstream in the future?
Hello fellow Unity devs,
I have finally created my first Unity3d sidescroller game. Here are the screenshots and some relevant links:...
The banked sections in DropTrack v2 should have had wire fencing instead of only walls.
Can you please add the fence in an update?
Will you be adding dirt tracks in the future, including jumps, elevation changes? It could be used to create auto cross games.
I am currently developing a racing game for ios. I was wondering, what should be the max polygon count for the car and the track.
I am targeting...
Will the tracks created using btb be low poly, so they can be used on mobile devices?
I have seen many track models on your site. Are they compatible with mobile devices?