A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I really want to buy this
I have a question
are you able to create a custom character with this script
select from male...
This is a great start . does it include the ability to paint with textures rather then just colors ?
sorry have not tried it but it looks amazing...
can anyone please point towards a tutorial to create a 4 texture blend shader for mobile
I am trying to paint a sphere with different textures...
I am using the standard shaders from polybrush not LWRP or HDRP and I have not enabled any renderers
this is just the default project with...
its just this shader is having a hard time on my Mac :)
I can push and pull (edit mesh using brushes )so I know the scripts are working but it just won't Render any textures
all of my other models are...
no errors in the console
its just a coin so its one mesh and one material
but there are Over 100 coins to collect in game and about half of them are visible at any given...
I created a sphere using unity
then I went and assigned a polybrush/standard texture blend bump
then I assign four textures into the texture...
did you manage to resolve this?
I am getting the same issues with the models create within unity
now the next challenge
how do I reduce the draw calls on my collectibles (more then a 100)
as all of them are visible on screen at all times
thank you phong
the colliders from the prebaked meshes are working for the new baked meshes as I have disabled the renderer for the prebaked...
from the manual--If the source objects are have Colliders or have scripts on them, you may want to keep the source objects in the scene with the...
I have applied individual colliders to my 3d models as they are spread out everywhere
when I bake them into one prefab then...
can I paint textures within unity...eg terrain and then bake it out to a single texture
I am working on an iOS game and learning as I go along
1-should I be baking the light map before I turn my 50 odd meshes in a prefab...
would there be a way to edit the texture atlas once its baked? what if some of the textures are taking up more space then what they need ?
do you have any updated tutorials? I would like to purchase but the tutorials are 5 years old and I am sure much of the workflow and UI has been...
I want to create terrain textures to use in my mobile game
can I paint /blend with different textures and then bake them into one single texture...