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Hey guys, just read the what's new and saw this little attribute there. Thought it would be nice to use it, however, there's no documentation on...
Whoa! Looking good, nice work! This footage was recorded directly from an iPad? The graphics looks very nice and i find (a bit) hard to believe...
I know there are a lot of workarounds for this, but they're just that, workarounds. I believe that triggering the event is intuitive
Please make it happen guys, i feel wrong every time i make an object have scale zero before destroying it.
I was just reading the new improvements in the scripting in unity 3 and i have to say, awesome guys, bravo. I just didn't got this bit in the...
syncing animation trough the network view is quite expensive, are you sure you want to do that? if you want to use the network rigidbody...
hi guys! how´s it been? I´m trying to develop a few networking solutions to unity, and i recently got into a bit of a corner here. What i'm...
You can also make a LayerMask to selective others layers than the default
If they are created at runtime, then i suggest using [url = http://unity3d.com/support/documentation/ScriptReference/Mesh.CombineMeshes.html]...
I´m sorry, but i want the exact opposite of this as you can see, i am setting two different styles, and right now my thumb is invisible, and i...
Hey guys, how´s it been? I´m doing some horizontal sliders, and i can´t make it work with a custom skin, i found [url =...
You could use this same script in all the children and then use BroadcastMessage to call a function to do this on all children. or you could...
I always declared a public Layermask and changed it in the editor, i find it much easier
I´d rather not switch versions so close to the deadline. Will do if there´s no other answer.
I´m recently installed unity pro 2.5 in a new machine (old one broke), but since then, after every action i do(save a script, change import...
Thanks! I'll dive a bit into the the algorithm and try it guess i was reinventing the wheel eh? That's what i get for not having studied...
have you checked this? http://unity3d.com/support/documentation/Manual/Optimizing%20Graphics%20Performance.html
what about keeping a reference for the world rotation and use it whenever you move forward?
Im making this script which objective is to make smoke start in the middle and slowly enter trough doors and spaces. you guys can feel free to use...
i don't need it to be in different shapes and sizes, i just need to have the area receiving clicks to be larger than the colliding area