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This is happening on Android. Guess I should try it on iOS too. And I already made sure that I'm not registering twice to the event. Any help...
Hey VoxelBusters, we bought your Ultra Pack recently to add Push Notification support to our app and I have been positively surprised with our...
I will do that when I find the time and the issue isn't resolved by then. We could switch back but we want to avoid it. We'll stay with 5.1 for...
Hey Karl, glad to hear it and thanks for the quick response. Can you give an estimate as to when this patch might be ready? (We have a milestone...
We updated our project to version 5.1.0 just the other day and the first thing we noted was that our UI wasn't showing up anymore. It looks like...
Glad I could help. Disabling the Canvas directly seems like a good approach to keep the number of components down. I still hope that they will...
That's odd... Because it works for me in Unity 5.0.1f1. As I said, you need to both have 'Canvas' and 'CanvasGroup' on the GameObject. Sadly...
Setting Canvas Group Alpha to 0 does save draw calls, if you also attach a Canvas to the same GameObject.
Great post, Yukichu. A lot of helpful information. Another solution I found through experimenting is to add the Canvas component to any...