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Correct me if I'm wrong, but these are plugins for showing web content in builds or "in a scene".
What we need is a webview inside a Unity...
Thanks for the information.
Sadly I can't find the commit for the fix in Unity's Graphics repository. I want to have a look to check if there is...
we have the same problem after enabling the light layers. Is there any solution or estimation for a solution yet?
I realized that the Chromium Embedded Framework was removed after we switched to Unity 2020.1 last week.
We were using the now deprecated WebView...
I realized this after we switched to Unity 2020.1 last week.
I know Asset Store packages are one problem.
But we are using the now deprecated...
And also in MassiveCloudsMaterial:
Forget to mention:
Oh but I see there are errors while compiling the shader MassiveCloudsAtmosphereMix:
First: Thank you for your good work... again!
As with Massive Clouds, we bought Atmos as well.
And as last time I try to make this run on...
Xbox is working as well! Thank you again for your help!
Wow, you're awesome! It works! Thank you very much.
So... Next thing I could try is Xbox One. Will do this tomorrow!
Thank you again for your help!
Oh yes, I'm sorry.
I just tested a simple mosaic effect in FullScreenPass on PS4 and it is working:
Nothing changed. No clouds.
You said to set the z-Value of posCS to zero, but in you example you set the y-Value to zero, I think? I used the...
I tried it. Still no clouds :(
I changed it and made a new build. But no clouds on PS4. Should I send you more frame debugger outputs?
Yes, here they are:
If I select the same "Draw Dynamic" entry I get this image:
Don't be sorry. That's why I'm here to help. I'm glad you are helping me. That's not self-evident!
That is what I see on PS4. As you can see, all...
Yes, of course. I followed the documentation and it is working in editor and standalone builds.
First of all: Thank you for that awesome new release and your hard work.
I noticed there are compiler errors if the post processing package is...
Hello CTS Team!
We are using CTS for a project which will run on multiple platforms including PS4.
Currently we get this error multiple times:...