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Unfortunately, we haven't really found a better way then just manually stripping the files. We mainly stripped third party libraries, were we...
@noyeti How did you determine what to strip and what to keep? Or did you already have it exported into and Android project and had dependencies...
@bitter Heya, I was wondering about the status of ProGuard support during the Unity build process? And will these fixes be available in 5.2.x ?...
It's an issue in Chartboost.cs: some fields are initialized with objects, which should not be called during the constructor phase. This solved it...