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Bought the pack. Quality is solid. Easy enough to switch over to standard/UBER. I found the LOD’s to be fine too. However, it’d be helpful if the...
Just thought I'd throw this up here. Made a quick tool to scale vegetation by ID in a Persistent Storage Package. Something I needed for our...
This problem came back today, I'll try just restarting Unity this time. *Edit Just restarting Unity fixed this, I'll see if I can pinpoint what...
I am getting this same error. After upgrading from 2017.2.1 to 2017.4.6f1 I tried the playableGraph fix but the...
I just updated SceneMate to work with Unity 5.3.1 and up. I still use the tool myself but was absent from making updates for a few years as other...
Received a reply from Unity after submitting a bug report. Here was the code I sent for testing. using System.Collections; using...
I'm running into this same issue. I have a bow/arrow setup, that is using AddRelativeForce to fire the arrow. In one frame I make the arrow...
Do you paint the grass with the standard Unity terrain tools? When will this release? Will you release the grass now for testing?
I'm curious why variants only work with Streamed Scene AssetBundles? When I read the description of how any hd or sd (variant) bundle could be...
I switched from LoadAsset<T> to LoadAsset(). I was having similar issues, then I switch from LoadAsset<T> to LoadAsset() and the errors went...
Thanks Gizmoi! That makes sense now.
Can you clarify the difference between these two methods a little more? GetDirectDependencies() which returns the direct dependent AssetBundle...
I think ideally the API, Caching.RemoveFromCache(string, Hash128) could also do Caching.RemoveFromCache(string) //without the Hash128. Because...
Thanks for this info Vincent! I sent an email to Unity support a few days ago about this info specifically. For now I had to make do with...
Sorry about the slow response guys, my planned updates are on hold. I have too many projects going right now to spend the time I need to make the...
If you don't see the circles it means the Object Painter doesn't detect a surface to paint on. I designed the Object Painter for painting onto...
It should work fine with 4.5. I am using it with 4.5.2. My first question is are you trying to paint to a surface of something with a collider?...
An update for SceneMate has been submitted to the Asset Store. This update address's the issues with Undo Warnings with Unity 4 and up and the...
I can't seem to find a fix to this issue. But what I will do is submit my latest version to the asset store tomorrow night excluding the new...
I have yet to try it with 4.3.4, as I am currently on 4.3.1 (works fine on this version, besides the warnings in the console). I'm not sure what...