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If the RT implementation has been hardcoded for the DirectX API since the beginning then it is unlikely a sparetime-made hack could port it to...
2020.2.0b4 : Copying file failed: Copying Resources/unity_builtin_extra to Temp/copyassets/unity_builtin_extra when trying to upgrade builtin...
There has to be better solutions already, AAA like Metro or Control have basically no noise and very little temporal artifact, except when moving...
Any ETA for a better denoiser ? (for realtime)
Alright, I found the culprit for my runtime normalmap problem, but now for another issue; direct-lighting from non-directional lights seem to...
Nope, I found the source of the problem (not the solution though), the normal is injected onto the material at runtime (along with the shader...
They are all default HDRP/Lit materials :(
Also curious to know @Janusz_Biela if you ever tried the MadGoat plugin on DXR Path tracing renders ? Would it work ?
Hello, I'm having issue with path tracing in 2019.3.15f with HDRP 7.4.1, some of my materials are rendering in black, any idea ? [IMG] [IMG]
@afshinity @AbrahamDUnity Any update on this ? This has been kind of a hassle lately, especially during these times most people are working from...
More an hack than anything but you can shake your mouse a little to make the camera render some more frames and gradualy reset the history
Has been merged on the "release/2019.3" branch as "HDRP 7.2.0" Also, I made the endless hallway from Disney's Phantom Mansion, combining one-way...
A pull request just appeared on the github; including : Fixing crash when bounce count is > 1 for ray traced indirect Fixing exposure for path...
Is anyone working on a fix for the GI bounce problem ? What was the latest version it was working ?
I don't have the project around but if your non DXR projcet is in HDRP yes you should be able
There is a bug tracker entry for the more-than-one GI bounce crash you guys may want to vote it up. Also, for the people who have followed the...
Still cannot get more than one GI bounce in latest 2020.1 & HDRP 8.0.0, Editor crash as soon as the value in the textfield is changed
Does it support multiple, different outputs ? Let say I want to map one camera to a stream and a second camera on another stream ?
I am trying to, indeed
I have issues trying to use the GPU lightmapper in HDR,¨I have been trying for a few months now, with each new update but always fail, whatever I...