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Ah sorry for spamming this thread but I just figured it out. The template above calculates the shadow coordinates in the vertex shader. However,...
Also - I tried using this template directly in my project (which is the 2020.2 URP template project) and it doesn't seem to get shadows correct...
This seems to be returning incorrect results for me when using shadow cascades. I'm using all of these, but I'm still getting strange artifiacts....
Also just chiming in to say a custom master node / output channel would be really nice. As someone who is comfortable writing shaders from code,...
Ah, thanks for the input. I was planning on not using baked lightmaps, so that probably wouldn't be an issue. So I'd imagine I'd just have to...
Hello! I'm looking for a decal solution for the built-in pipeline. I'm starting with this as the base for my decal system:...
Is there still no way to change the grass shaders in the built-in pipeline?
I also recently upgraded my project from 2018 LTS to 2019.4.1 LTS, and one user has been reporting consistent crashes for them. When I open up...
Did anyone find a workaround without updating Unity?
Hey, is there workaround for someone not ready to upgrade Unity yet? I just updated and QA'd a bunch of builds and don't really want to do it again.
I ended up updating all the way to 2019.3, which removed the stutter introduced in 2018.4.23. Now I just have to QA my entire game again :p
I recently noticed after upgrading from 2018.4.2 to 2018.4.23 that I'm getting large Shader.Parse spikes where I didn't before (while async...
Just in case anyone is looking for a copy and paste solution - here's some seconds to char array code for format 0:00.000 private void...
This is easier to explain with a diagram so I drew a rough one below... [ATTACH] Is there any way I can control the shadow map camera so that the...
I used to point people towards the Legacy Image Effects package so they can learn how this effect is coded. It's unfortunate that it was taken...
I'm worried I might be seeing this issue again but in a different context. This time, I'm not using body.angularVelocity anywhere, after changing...
Thanks for letting me know my options! I noticed copying the particles was super slow. If I do an in-place heapsort over the indices performance...
Hiya! I'm using the particle trails module in ribbon mode to get a nice line that goes from the oldest particle to the newest. I want to get the...
Have you seen this thread here?...
I just spent the past while searching the internet to see why my blender files were only importing the default take. For some reason, this thread...