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Hmm, this is a bit strange, your settings look correct.
However, what happens, if you use the "RadioProviderUserFavorites" from the "Topsongs"...
If you like our asset/support and have some spare time left, please write a review - it always makes us happy :)
Thank you for your nice examples!
The main difference is the distribution of pseudo-random vs. true-random. An example, if you get 100...
Thank you for your kind words!
What happens if you add the "RadioPlayer" to the "SurviveSceneSwitch" as child?
The new version is in the store!
We've just released version 2021.1.1 of RT-Voice.
SAPI Unity improved
Android provider improved
All 3rd-party packages updated
We've just released version 2021.1.1 of Bad Word Filter.
Please take a look at chapter 7 of the documentation:
Yes, Google Wavenet-voices are working:
But you will also need Google Cloud Text To Speech.
What do you mean with "pronounce none sound"?
Are you sure this is also the case in builds?
Have you enabled "Native Inside Editor" in the configuration:
I haven't tried but it should work without any problems.
Have you tried it?
For send messages, please use the "LiveSpeaker" as receiver...
You should only have one cache per project. You certainly can use one disk for all caches, but please create a folder for every...
You could do that by setting a "Custom Path":
What's your version of our asset - 2021.10? If not, please update it.
Furthermore, please add this before line 158: "Debug.Log(lang);"
I did a test with 2019.4.12 and I had to switch the scripting backend to 4.x and it worked.
That's really strange. This is my Unity 2018.4:
Everything works - can you verify the build settings?
What's your Unity-version?
Sorry, my fault - it's SAPI Unity.
However, is your active build platform "Windows"?
Can you please try it with the "SAPI Unity"-provider from the 3rd party-folder?
Does that work?
You can delete the Editor.log from your last post.