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Sweet! Where can i get the update?
Hi and thanks for all the replies! Yes, i did some in depth testing today and the jitter does come from the object. It doesn't completely go...
Hi Hippo, The object just has a "procedural" animation generated from a script. It moves perfectly smooth (checked that by double F to follow...
Hey guys, I'm getting a looot of jitter on the aim module. I have a very stable frame rate well over 60fps. Changing the dampening on the soft...
Hi Beck, Can you do HSV adjustments to the vertex colors? Also, does it support face colors if you want a faceted look? Cheers, Thomas Friend...
Hello Unity. I did some mockup UI design for you to showcase how the snapshots could be improved. It's vital that you see what you're doing,...
Oh yes it's very much so. But PC is great in the way we can detect what specs the user is system has and make custom settings per machine. 8gb is...
Haha! True, not all would do want to loose that support, but WinXP is not even supported by Microsoft anymore. I totally agree on that you don't...
I think that the shadows are one of the weakest points in the real time pipe at the moment. PCF is cool, but it's pretty ugly without some noise...
(Low prio) It'd be great with a filter on the echo effect to simulate the loss of energy after each bounce.
When you hide a group in the mixer it would be great (and logical) if the children are also hidden. Just like the layer grouping in Photoshop,...
As well would the ability to copy paste settings for effects. Not only apply them to all snapshots (when would you want to do that really?)...
Reverb presets for the SFX Reverb would be very appreciated!
Hey guys, I saw that there's no Unity 5 mixer discussion being active? Feel free to pin Sir Moderator! I have some feedback for you regarding the...
Any plans for delving a bit deeper in this to really harvest the potential of PCF filtering? There's a ton of stuff you can do with it:...
Hey Mike, We're using snapshots (that triggers when you go through different areas) in Unity 5 to change reverb settings etc. Works very nice!...
Hey guys, I've got a little problem here with a reflective surface. We're making a game called Vane with a very big open world. There's a scene...