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When using Audio Source Output Device with unity auido source, the log like below will appear freaquently.
PCMReadCallback 343841816 underflow -...
Thank you for your reply.
The problem was caused by my coding. I did not wait that AudioSourceOutputDevice is ready.
It worked correctly.
When I change output device from default to others, it succeed to change the audio output device. But, on built app, when I close the app, it does...
@Stefan-Laubenberger Thank you for your great asset!
I purchased this asset, and i'm using it for my mobile app.
When using it on mobile device,...
@Lanre Thank you for your great work!
I purchased your asset and I'm testing it.
On Android, when I use "Sharing.SaveToCameraRoll", I caught...
You can hide it by changing the build setting to "Master" on Visual studio.
Thank you for your good plugin. I bought this asset and try to use.
But this tutorial is too complex to use for me .
Please give me a simple...
Thank you for your great plugin.
I use AssetLibrary. When I call this code, my app will be crushed.
string albumName =...
I purchased the UWebkit standard version.
I occurred the limitation that is "uWebKit Pro required for WebView resolution greater than 1024".
U3DXT is great plugin! Thanx!
... I'm waiting for AssetLibrary full support.
How to use movie source of "Memory"?