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Hey @Seromu thank you for making this! It works great! Do you have any plans for adding this to the Asset Store? I have a feature request: Would...
I don't know if depth is the right term for what I'm asking. I've been having a rough time finding information about this. I'd like to take the...
Support team responded. There's an existing ticket for this issue:...
I've already filed a bug report for this, but I'm hoping to bring wider attention to it in the hope there's some setting or workaround known by...
@Venkify That was the root cause, thank you. I had a profile set in one, but must have overlooked the others. Thank you for helping address this....
Here you go @Venkify . Drop this into an empty scene and you should immediately see the latency in the Scene view. I tested this in a new, empty...
This is what the profiler graph looks like when I'm not pointing the scene camera at the Sprite Shape Controllers. You can see it went from over...
1) No, they're only being used for greyboxing the world at the moment. I wanted to see if that worked before using it with final art. Play mode is...
Getting severe performance hits in the editor when many SpriteShapeControllers are on screen. Is there some flag I can set that will reduce the...
Of course I find the answer after asking the question. I didn't have _RendererColor defined or used in my shader.
I'm using a custom sprite shader for our project. Sprite Renderer seems to work fine, and the color value gets passed to the material, but for...
We're also seeing this error.
Hey @DavidUnity3d I wanted to report back confirmation that Addressables v1.3.3 resolved the issue I was seeing. Thank you so much for getting...
@DavidUnity3d That's great news, thank you for the update! I will definitely report back after it releases.
@unity_bill Just wanted to check in for an update regarding this defect. Any news? Thanks!
That works, thank you for the update. I'm bypassing the audio mixer loading, so I'll just focus on other areas for the time being.
@unity_bill Have there been any updates? This is currently a blocker for us. I was able to get around it for now, but the Mixer Groups aren't...
Ok, it's still happening and I've hit a blocker. Attached is a simple repro project that can reproduce the failure.
It's still happening, but looking at the inspector field for it, I see something that I didn't notice previously, and wasn't there in 1.1.10. It's...
The reference is an AssetReference. The object is an AudioMixer. I'll look up the docs for InitializeAsync and give it a try. Right now I'm...