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We are experiencing the same issue... On our end it happens only on a small subset of PCs (Windows XP, with IE6), and we currently have no idea...
Chill dude, it's not that big of a deal :) Glad to help.
If you want to script it, think about it like this - The first step would be to script it going in a straight line. Point A to point B. For this...
There are ways to missuse both methods. The main difference between the two is actually the fact that assets that reside in one of your...
Maybe there's an easier way, but you can fake it if you want to. Just change the button's "normal" GUIStyle to the "active" GUIStyle for a second...
Try checking out the shaders of PuzzleBloom at http://robert.cupisz.eu/. It's a great example of shaders that do what you want. They have a part...
You can use shader tricks... The image post processing effects basically take the frame that was received AFTER all the rendering (the entire...
Any chance you did something with the networkView? Are you maybe destroying it before destroying the gameObject? Can you see the networkView in...
Never thought about doing something like that, but after going over the manual again I think you'll need to tweak the shader a bit to use more...
Huh?... Some more details maybe? In a web player? In standalone? Do you want to create a GUIWindow with some 3D stuff inside?... I couldn't...
How are you moving your character? Can you post the code you have? About the orientation of the spider - Write the code relative to his...
Next time add some code... It's much easier to give an answer if you can see exactly what's going on. In your case, if you look at the script...
Thanks for the solution chano! It worked here like a charm. This also works beautifully if you simply copy I18N.dll and I18N.West.dll from the...
Yup. This is definitely a bug. I'm getting the same behaviour as you do. To reproduce: Create a new RenderTexture, and change its size to...
Well, that part of the documentation is probably about things you can do in RUNTIME as the title suggest. There's a clear separation between the...
Strange indeed... Any chance you have an AssetPostrprocessor editor script that handles texture imports in your project? What about a brand...
Check out the 3rd person tutorial...
If that's the problem, you can try exposing a variable in one of your scripts as a type of AnimationCurve. Then use the EditorScript to extract...
Check this out... I don't know exactly if this is what you need, but it's the closest thing I ever saw to what you need. AnimationUtility. But...
You can use Quaternion.Lerp() or Quaternion.Slerp() for example... There are actually many ways to do it. You should also try and take a...