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Wow, I don't know how I didn't catch that, sorry about that, still hopefully this will help make it easier to use going forward, I'll look into...
I should have also explained that despite the nature of the error, all of my emotions do have unique names so I was surprised to see it, and I...
There seem to be a bug across the entire plugin: the component setup resets quite often when reopening a scene, it's as though the values on the...
Running into this error every time I set up a sprite based lipsync component: ArgumentException: An element with the same key already exists in...
Ran into a bug with the editor. If I add an emotion to the timeline, right click on it, go to marker settings and set the intensity of the emotion...
Interesting Timing, just today I went back to unity 5's light baking system today to see if anything had been updated or fixed. Looks like the...
I have multiple scenes that share the same geo, this geo has been manually UV unwrapped for lightmaps. Do I need to bake both scenes, or is there...
This issue is something I have been struggling with for the past couple of days, our studio also frequently uses the lock and editable atlas...
Also if it helps, the scale keys are being set at a value of 1, and with animation compression turned off it adds them every frame. I am trying to...
Thats tricky because Lightmap assignment is handled on a per scene basis, but you could have a script on the prefab load the lightmap into the...
I have a skinned mesh character imported into my project with rotation animation curves on all of her joints. Her root also has position animation...
I have a solution but it is time consuming, turn off static light mapping on your LOD 1 and higher meshes, bake lighting for your LOD0, then turn...