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I'm gonna test later today, but it looks like 5.3.5p6 might fix the script compiling issue! (804864) - Editor: Fixed an issue causing...
I just realized I reported the 5.3.4 issues to ya before, so I apologize for making another post - the hard lock just seemed scary. It is 3.0.12,...
So I've had an unfortunate string of bad luck and haven't been able to use Script Inspector since 5.3.5 at all. Whenever I try to open any files,...
Awesome, that sounds like it'll get caught and fixed, thanks! Maybe I'll give 5.4 a shot now in the meantime. My project isn't anywhere near...
Yeah, it's the second. I'll update a class and cause some compile errors, and now SI3 disappears. Must be a Unity bug, yeah?
Haven't noticed this before 5.3.4p4 but it seems like now when I have a script error, SI3 no longer is compiled to fix it and I'll have to open...
If anyone else happens to experience this issue, Unity QA just gave me a very helpful answer in my case: Disable "Soundblaster" or "Nahimic"...
Extremely interested.
This is now occurring for me again :(
It seems to be a driver issue. It finally cleared up for me last month on my 970m, maybe there's a similar-but-not-the-same issue with the 980m...
It'd be nice if we could use DX11 in the editor though. Maybe this should be filed as a bug EDIT: And as I say this I notice I have a Nvidia...
Curious - is it possible to make it optionally mark read-only files writable? I use P4 for source control, though sometimes I work offline and...
I just bought an MSI GS40 with a 970m, latest driver running 5.3 at 1920x1080. I have to disable DX11 mode for it to not glitch out. Seems like a...
Find References seems to be working great for me! Awesome update as always. Also noticed you fixed my Delete bug, thank you! I did notice that...
Any ETA on updating for 5.3?
Just a heads up, I think I found a lil' bug - I've noticed that Fn + Delete on Mac (the behavior would be the delete key on PC) when you're on...
Giving this a bump - with more experimenting, I'm pretty sure Camera.Render() doesn't render to the screen with a null texture, but since it's...
I was curious if Camera.Render() is supposed to render to the screen when there is a null target texture. I've got a scene with 3 Cameras, each at...
I'm curious what your idea was for Obstruction Free?
Well, Alt-Entering a Maximized screen to get back to the normal view, then switching to a new script file and alt-entering back to maximized is...