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For the love of god Unity, make timeline selection shortcut alphabetically ordered...
Particle Systems on Control Tracks allways play in Local Space, this is very problematic for design.
For anyone interested, our workaround is...
I have a FBX with custom attributes that works fine with an AnimatorController and matching parameters.
But inside the Timeline the object...
I've encountered some problems using Timeline and wanted to share some suggestions. Sorry if here is the wrong place to post...
Edit: A guy said in another thread you should Re-Activate with a regular version of Unity, and the beta version just goes in smoothly :)
It would be awesome if you can export each final effect to a spritesheet to save resources on the build.