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Fortunately, a colleague was able to help. You have to call UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage...
When you edit a prefab in editor mode without opening it (just selecting the prefab in the project), scripts on the prefab can get the prefab path...
Thank you for the response, @Amplify_Ricardo . Unfortunately, we can't use a static switch since the condition is dynamic. There is a way to do...
Hi, I just got tasked to optimize a Amplify terrain shader which is extremely memory bound because it samples different textures in different...