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can it be used for baking lightmap at runtime for my ingame level editor?
A new way to create levels Try it out at https://friuns.itch.io/xbrush [ATTACH] [ATTACH] [ATTACH] [MEDIA]
//some magic with Templates to avoid allocations //yield return Temp.WaitForSeconds(1); //yield return Temp.WaitForSecondsRealtime(1); public...
log flooded with those errors, i have 150 gb free disk space {"level":"error","ts":"2020-07-27T07:03:20.289+0300","msg":"osOpen...
Hi is there way to show statics for asset bundle? after calling BuildPipeline.BuildAssetBundles
same here
same here, for me happens only at first launch, to reproduce i need clear cache
you can actually decompile SimpleWebServer.exe with dnspy and see why it gives 403 error i removed this part of code and it start to work bool...
can you add rar support? SharpCompress supports rar and its free but slow
awesome its alive! btw i been using previous version with 2019.3 and it did work just fine
weird thing that neither unity memory profiler or Heap explorer not showing some objects i did basic object counter and its showing there still...
[ATTACH] Referenced by could be made clickable, so i could jump to next reference
This is way better than unity memory profiler! Unity profiler just throws you random stuff that you cannot search or sort properly. Works very...
that hack fixed it Thanks. I think somebody need to make bug report or we will witness this bug another 5 years :D
crash!! happens when dynamic batching enabled + multi threading enabled + graphics jobs disabled [SPOILER]
i have building exterior, can i feed to this script door locations and window locations so this can generate interior automaticly?
feature request: add support for ContextMenu commands in inspector https://docs.unity3d.com/ScriptReference/ContextMenu.html
For optimizing performance for mobile phones, currently there no way to set framerate for Animators.Update and executing it every frame is...
Soxware Question&Answer page not found does it work runtime? or is only for editor? (if it works runtime does it convert animations fast?...
write public class Player {}