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What cause our problem is we delete the gameobject of original skinmeshrenderer after combine it,But the animtor component is still on, maybe it...
Run into the Same problem when i extract all animationclips from fbx file as .anim files. It seems just happend in eidtor. And the...
I have written a plugin to do this job. It can switch your script between source code and dll without missing reference....
I have written a plugin to help switch the script between source code and dll without missing reference....
I have written a unity plugin to help fix this problem.It can switch your script between source code and dll without missing reference....
"first they are sorted by other stuff, and then front to back to get better Z culling",Can you give more detail about the "other stuff"?because...
In order to re-use the animationclip and for some other purpose, we put every single animtionclip in separate fbx files.(eg....
About the the overdraw:"Scene complexity can be increased by overdrawing, which happens when "an object is drawn to the frame buffer, and then...
When we profile our game with "Adreno profiler" on android devices, It showed a very high Average Overdraw in Frame stats(About 130.x),And we try...
Thank for your reply! 1." Thus there might be an additional overhead, but <=1MB overall." Do you mean every single loaded assetBundle will cost...
I build the assetbundle with LZ4 format.,and load the assetbundle with LoadFromFileAsync(Not call unload).When i test on editor(Windows PC),it...