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Listen to Tzan. Pen and paper prototyping is where it's at. Once you have a solid and fun physical prototype then you can get into the nitty...
There was a good online game design class this summer from SCAD teacher Ian Schreiber. The blog is still up and very useful. It focuses on quick...
I was just playing http://braid-game.com/ again the other night and it occurred to me that it would be a fun genre to try out with Unity. I...
Congratulations! UT definitely picks the right guys. (Is this why angryant's website won't resolve for me? I was just looking into grabbing...
I thought it would be that simple. I'm glad I asked. Thanks for letting me waste your time, Gargerath.
I'll probably just roll this myself but I thought it wouldn't hurt to ask before I re-invent the wheel. Has anyone made a script that would...
There was a relief shader made here that looked amazing in practice. That might be what you are looking for....
I didn't see anyone else mention it on the forums, so I thought I would share this. Jeremy Alessi over at Gamasutra wrote a good Games...
This is pretty cool! The one thing that is distracting me though is the sky box. I think if you set the textures to Clamp and not Repeat that...
That looks nice. If you really want to share it with the community then you should put that up on the Unity wiki, along with instructions and...
You can export planets generated in MojoWorld into your own 3d app and then go crazy with multiple custom LODs. That's just something that springs...
Good news. Shouldn't this go in Announcements, though?
Specifically when using 3ds max, this happens when you use Mirror and don't reset the transform (Reset XForm). Essentially your right eye has...
I would love to see some actual video of it running on an iPhone. That would be impressive. Are you far enough along to do that?
Have you tested this on an actual iPhone with positive frame rate results? Are those normal maps? If either or both of those questions is...
@GusM: ToreTank is the one to thank. I just started it up and documented it on the wiki. If he hadn't added the fragment shader it would still be...
I've edited the initial post at the top and attached some test images showing the effects of the shader with a couple of my old models. Enjoy!
Done! Hope this helps others in the future. http://www.unifycommunity.com/wiki/index.php?title=BumpSpecRim
ToreTank, this is fantastic! Exactly what I was looking for. Do you mind if I add it to the Unify Community wiki as long as I name you as...
Thanks, ToreTank! I'll have to try that first thing in the morning. I'll post my results.