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We have bought the package, and it run well.
We have problem: we want to apply outline shader to sprite. With sprite mask, the outline not...
Currently, Runtime Inspector use ArrayField to draw the List<item>, and it will show all item data vertical after expanding.
We want to create...
Thank you for help.
Our development for mobile requiring to show thousands of item as horizontal scrollview with image & title cell in many...
How to hide gameobject's name row ? (also for component name row). We want to show only component's properties drawer.
Thank you very much
We have property like this:
public float floatRange;
How to align title label and slider...
How to use ProBuilder ?
We just want simple demo as:
1. load plane with basic material with image to runtime editor scene
How to hide the IsActive/Name/Layer field when show GameObjects inspector ?
We generate data provider for TextMeshPro, when deserializing it informed exception because TMP_Style which don't have the default...
Test latest package 2.26, compile on Xcode simulator iPad, there is exception:
InvalidOperationException: Unable to resolve sub-type of:...
We have opened the RTEditor on Unity 2019.4, build for iOS iPhone/iPad. when run on those iPhone/iPad, There is no touch to select...
Is there any example for UV transform (pan/pinch/rotate) ?
Is there any documentation for Probuilder and Animation editor ? can we use Probuilder & Animation Editor standalone component as Transform...
We are creating story maker app, we would like to allow user download psd file and import to app to edit, add animation, ...
Does psd import support runtime import ?
ProFlare is so great.
How to add noise/dust animation effect ?
Thank you for replying
We also must reset the _Atlas to current in ProFlareBatch batch and call ForceRefresh (We use addressable system for...
We have bought Proflares, and set up on main camera, drag prefab to scene. It run very well.
At runtime we instantiate prefab by scripts,...
We have tested to import at runtime, it is alright to import SVG to multiple sprite.