A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
The problem is that this is a commonly used pattern to keep inspector in the same file (context) as the asset. And now unity treats those assets...
There is a common pattern when you define Inspector in the same file as the asset class which looks like this using UnityEngine; namespace MyGame...
Do we have any means of detecting that this is an ARM build? The first thing that comes into my head is using __aarch64__ define in a native...
Looking forward to the fix, as our development schedule is literally blocked now.
Thanks for the info. From what I understand, we have to wait for a week (based on Unity's beta roll out schedule) for a workaround to be published.
In the current state Unity 2020.2.0b11 is unusable on DTK. - Editor constantly has screen freezes (monitor on/off gets the issue resolved) - Built...
Do we have any chance of having a normal Xcode project export for macOS like we have for iOS, Android & Windows? The current one is just a...
You can do nothing with this - this is a macOS bug on some MacBooks (Intel GPU's I think) - you can test a non-Unity app and get the same results.
Unity has confirmed the issue and a pending fix....
It's an LTS Unity-style :)
Yep, double click stopped working either. We had a particle system bug in 2019.4.8 which seems to be fixed in 2019.4.13. But now I've rolled back...
They work fine. I think because they are not grayed out like the "Script" field.
Nope, nothing in console. And I've verified this on a newly created project.
I'm no longer able to highlight the Script asset in Project tab by clicking the "Script" field of MonoBehaviour. Double click doesn't work either....
1. CS background. 13 years of C#. 7 Unity projects launched on almost all available platforms. 2. 2D game not yet announced 3. Nothing. Visual...
Recent Unity 2019.4.8 has dark theme already.
Without the workaround. With workaround it compiles and works fine.
It seems like IL2CPP compilation is now crashing on Rewired_Core_9.cpp instead of producing broken build with the latest VS 2020 16.7
@guavaman is the Hero (with capital "H") here. Having the same issue with VS 2019 16.6 Is this bug reported to Microsoft/Unity or is this the new...
Yeah, we also have controller issues, that are still not fixed in 2019.3.10 (my bug report is not even confirmed by Unity). Thank god, it is...