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Howdy, cool game! So let me try and provide some feedback The simplicity seems good, but the ability to fire behind you seems like a waste since...
Howdy! Next Wednesday, April 22, I’m hosting the next episode of our Unite Now Meet the Devs series, talking to our internal production team. You...
Awesome! That is excellent to hear.
Hmm, I clicked the link and it opened right up for me. Are you getting an error?
Correct, DOTS Physics won't interact with Game Object physics. They are two separate systems. That's why your entities pass through your GO collider.
You are correct that they will not interact. Currently the best way forward is to use a system to sync an entity's position with some "dummy" game...
I would test with that turned off. I don't actually know what (if anything) those will map to in a DOTS conversion
What kind of "static" are those cubes?
Short answer: yes for sure. The navmesh tools in the github repo are the most up to date and feature rich navmesh tools we have. Go for it!
I think you need to try opening it with 2017.1 or so since that was the version those assets were made for. See if that resolves the issues. The...
Ah, I think I wrote that book with 2017.x.
Hmm, what version of Unity are you using? You may need to use the version from the book. It looks like changes to the editor do not play well with...
I couldn't say. I don't know what the error is. Can you screenshot the whole error or copy paste it here?
Yep, if a package won't compile then it won't compile scripts. You'll need to resolve that error.
Yes, exactly. You can't apply them because they have a flaw and Unity is preventing it. Even if the flaw is in a different script, Unity will stop...
Check your console window for errors and then fix any compilation errors you find.
Sounds like you have a compilation error which is causing the script to not fully compile.
Yep, what recursive said ^
Hah, nice!
The problem is that both the parent and child are trying to control the child's scale. In this case, the parent wins. To fix this, add a...