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Hello! I'm trying to load and unload a Sprite Atlas using Resources.Load<SpriteAtlas>() but when calling Resources.Unload(theloadedatlas) it seems...
Hey nicholasr!, our app just got rejected by google because of this issue :(!
I was trying to look for the current version installed on our...
As you said, reinstalling the IOS Native at Settings fixed the issue, thanks a lot!.
Thanks for the answer! Will do and let you know!.
Hello Alex, sorry for bothering you but, we just updated to the last version of Ultimate Mobile and we are getting this error on Xcode :(.
I'm having the same issue devjoe has with the native share.
Sadly for me even using de PlayerPrefs.Save() wont work, the PC build works fine but not on PSM.